Top 5 Best Games of 2013

Regarding video games, 2013 will always be remembered as the "true" launch year of the next-generation of video games with the Playstation 4 and Xbox One going into a head to head competition.
Yet still, 2013 was also a fairly strong year for last-gen video game titles that mostly pose as swan songs for a remarkable generation of video games through the last 6 to 7 years.

Whereas once again sequels to well known and established franchises were obviously in the majority, this year also had its share of new IPs that fueled our interests at what is coming with next-gen and at times even established newly gained trust towards the creative minds of developers, who don't necessarily need to rely on known brands.

However, regarding the fact, that compared to the about 60 movies Invisible Kid reviewed (or at least rated) this year, the about 27 games played and reviewed this year represent quite a more limited amount.
Therefore, to create a more focussed and condensed list of the best games this year had to offer, the following list narrows it down to the 5 best games of 2013. So, without any further to do...

These are Invisible Kid's Top 5 Best Games of 2013.

Basically generating what can only be called "anti-hype", the reboot for the successful Devil May Cry franchise had a very rough start.
From the completely changed look of protagonist Dante, over the new more gritty and less japanese vibe, to a new studio now being in charge, there was a whole lot of doubt whether this new beginning for the franchise would catch fire or instantly burn out.
Luckily, the British developer Ninja Theory, who previously gained attention through titles like Heavenly Sword and Enslaved, found their most round up and well produced work in the new Devil May Cry (or DmC).
Although Dante's new look and character still largely remain a question of preference, there's no denying that the new gritty world, still intact cocky, strange characters and incredibly creative, changing environments are something very welcome. It's all topped up with some of the best and most refined combat mechanics the franchise has yet seen. Being both very easy to get into for newcomers, as well as being quite challenging to master for hardcore fans, DmC gives its best to please everybody.
While the old Dante and his adventures will always be remembered and simply cannot be replaced, the new DmC series is something of its own and offers enough new ideas to make gamers curious of where this reboot is heading next.   

For the full review click here.

With the original's developer again being in full charge, Bioshock Infinite turned out to be a far more worthy successor to 2007's big hit - the original Bioshock, than the actual Bioshock 2.
Now being set in the new sky-city of Columbia, Bioshock Infinite is not a game that "simply changed the setting" but the complete way the game is told.
While franchise trademarks like the plasmid/vigor-weapon-mechanics and the twist-ending are still there, themes tackled in Infinite are quite different and make up the game's own character, different from the original's more claustrophobic and horror-esque style.
Although, Bioshock Infinite offers great but not revolutionary game mechanics, and more than once stumbles upon its oftentimes overly complex parallel-universe-storyline, it's without a doubt an amazing trip to a fascinating new world from the creative minds of Irrational games.
It all makes for one of the most memorable experiences that this year (and this generation) had to offer. 
For the full review click here.

Who knew that not Nintendo but Ubisoft would nowadays pioneer (and perfect) the art of 2D platformers?
With 2011's Rayman Origins, Ubisoft initiated the immensely successful comeback of their long lost mascot Rayman...and they did it with style.
Picking up on the foundation layed out by Origins, Rayman Legends further perfected the great artstyle, ridiculously creative levels, replayability and just overall fun of the entire game.
Rayman Legends is a game that is filled with content, which simply oozes so much perfection and love for detail, that it instantly gets obvious to any player, that this is a game, that was made by people who put nothing but passion, love and care into each and every aspect of it. The result is probably the happiest game in existence, which will eventually put a smile even on the grumpiest of gamers.
Understandably it's fairly hard to compare simple 2D platform games with mega blockbusters like Bioshock or even Battlefield 4 (here's looking at you VGX 2013), but in this list, the sheer quality-quantity relation, which Rayman Legends offers the player, has to be acknowledged and cannot be unseen.

For the recap review click here.

The big monster of this year.
GTA 5 might not be the very best but unquestionably the most anticipated and biggest blockbuster game of 2013.
Being the game with the biggest budget to date (roughly 270 million dollars), this gianormous amount of money was in good hands with Rockstar Games.
Of course GTA 5 wasn't only extremely bigger, more detailed and just littered with tons of stuff to do, but it's all done with an extremely good sense for quality.
While the story and overall gameplay does serve more improved aspects compared to previous GTAs, like the ability to switch between 3 characters, a more cinematic story, better written characters and their developments, etc., to many it might not be a revolutionary game (that many hoped for it to be), yet still it's just a very damn good one. And a truely great GTA in every possible sense of the word.
Although the online feature, GTA Online, still got a very rough start and to this day is plagued with a big number of flaws and issues across the board, the idea itself is pretty intriguing.
But even without the multiplayer, GTA 5 easily ranks among the best games of the year (and generation) with its very impressive and immersive singleplayer alone. It's that good.

For the full review click here.

Measured by sheer quality of both gameplay and storytelling, no game this year was able to top the impact Naughty Dog's newest IP had this year - The Last of Us.
The Last of Us succeeds on so many levels that it's just jawdropping to experience.
Featuring an exciting and oftentimes heartbreakingly emotional story, the game not only is just as exciting to play as it is just to watch, but it tackles a lot of very deep and character defining themes, which elevate The Last of Us to a remarkably adult game.
Gameplaywise, The Last of Us (just like the other games on this list) doesn't truely break new unexplored ground, but yet still, it executes its blend of stealth and shooting mechanics so well to a point from which the game becomes one of the best survival games of this generation (even more so than other primary horror games).
Despite the fact that it falls right into this year's timeslot of the big zombie fatigue caused by the ridiculous amount of zombie-related entertainment media, The Last of Us still stands out as something remarkable.
It's one of those rare games, which can extremely effectively show non-believers how much of an art form video games can be, while still appeal to mainstream audiences (this is meant without any disrespect to indie games).
The Last of Us is an incredibly strong bang to end this great last generation with and (in my personal opinion) should remain as a standalone game without any sequels in order to conceal its impact for future generations to come.
Aside from GTA 5, it's hard to imagine a better way to end this generation with (...except maybe Half-Life 3).

The Last of Us is Invisible Kid's Game of the Year 2013.

For the full review click here.

Now, to bring this list to a good close, let's take a look at what games surprised us the most.

While of course the new DmC amazed quite some gamers by defying the odds and the anti-hype with a great new start for the franchise (for a more in depth look, check out the full review here), another game that presented a fittingly new start for a classic video game character is this year's reboot of Tomb Raider.
First gameplay footage of the new Tomb Raider game gave serious doubts whether Lara Croft's newest adventure would end up as just another Uncharted clone and not much else.
And although, looking at the final game, the new Tomb Raider indeed gameplaywise does owe a lot to adventure shooters like Uncharted, it still manages to create a personality of its own. Mostly thanks to the new way the iconic character Lara Croft is depicted now.
Instead of a very cheesy amazon warrior, Tomb Raider shows how Lara Croft became a survivor instead of a Rambo. In this fairly well executed process of character development, Lara Croft takes quite a lot of physical (and to a degree psychological) abuse, which forms her character and makes her much more likable and relatable as a person who is originally not used to life-threatening situations.
In the end, Tomb Raider stands as a very entertaining adventure shooter and of course very successful reboot that managed to ignite new life into this forgotten and previously tired franchise.
Next to DmC, it's truely the most welcome surprise this year.    

For the recap review click here.

No comments:

Post a Comment