Far Cry 4 - Recap Review


What's good

- Big and vivid open-world with stunning graphics
- Includes everything you loved from Far Cry 3's gameplay with mostly welcome new tools and tweaks
- Tons of content
- Improved mission variety (especially in terms of side-missions)
- More fleshed out multiplayer and co-op feature

What's bad

- Underwhelming main story
- Drug-related themes and hallucinogenic set-pieces feel unnecessary and out of place
- Overall quite forgettable characters
- Little in terms of true innovation
(- Some new ideas and mechanics backfire in making the game a bit too easy)


- Oftentimes having to choose between the opposing sides of Sabal and Amita...yet they are both equally unsympathetic and obviously ideological egoists.

The Verdict

For most gamers, Far Cry 4 might easily just look like Far Cry 3 2.0. With basically everything from Far Cry 3's gameplay mechanics taken-over and applied to the new setting of the Tibetian lands of Kyrat, there's actually little in terms of true innovation in the game aside from some new tweaks and features here and there. But with all these parallels and taken-over mechanics from Far Cry 3, it's undeniable that this also automatically makes Far Cry 4 from a gameplay-perspective a marvel to play just like its predecessor: The vivid open-world of Kyrat is beautifully realized, navigating the landscapes and mountains through grappling hooks etc. actually feels quite different and refreshing, tons of missions and other content give you plenty of stuff to do, and notably improved mission variety and the welcome new co-op multiplayer are nice additions to the franchise. 
Unfortunately though, Far Cry 4 lacks the gripping and involving storyline of Jason Brody from Far Cry 3, in which you witnessed his character development from start to finish. Far Cry 4's story in comparison feels much more disconnected and overall just not as exciting (even though the missions are pretty good overall). This is mostly due to the fact that most characters in Far Cry 4 come off as very forgettable: protagonist Ajay Ghale often seemingly struggles to give a good reason why he is actually doing all these missions for the questionable rebel movement, The Golden Path, and most notably the main antagonist Pagan Min appears way too rarely and comes off as too tacky. With that said, sometimes Far Cry 4 feels a bit too much like it's overly focussed on topping its predecessor Far Cry 3, which becomes most apparent through the ill-advised decision to add unffiting drug-related themes and hallucinogenic set-pieces into the story (just because Far Cry 3 also had some).

Nevertheless, if you are a fan of Far Cry 3, it's still easy to say that you owe it to yourself to head to the land of Kyrat with Far Cry 4 for the fun gameplay alone. 
Though, even for fans the game might disappoint a little as a true evolved sequel to Far Cry 3, with all of Far Cry 3's beloved mechanics still intact in addition to some welcome new tweaks and features, embarking on the quest to complete each of the numerous missions scattered all over the exciting landscapes of Kyrat, the game's lackluster and fairly uninvolving storyline is easily dismissed when looking at the its strong gameplay foundation. 


Final Verdict: 8 out of 10

Status: Great!

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